Guild Wars 2

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Guild Wars 2

Postby drakenfyre75 » Thu Aug 20, 2009 10:06 pm

At last there is a trailer up for the new game, and OMG!!!! I so can't wait for this game to be out

http://www.guildwars2.com/en/

you can see the trailer here
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Re: Guild Wars 2

Postby drakenfyre75 » Thu Aug 20, 2009 10:08 pm

The Dragons Have AwokenFor generations, war and chaos raged across the land of Tyria. Five great races competed and warred against each other, struggling to tip the balance of power in their favor.

Then the dragons woke.

The all-powerful beasts stirred from their millennial sleep under earth and sea. With their magical breath the dragons spread destruction and created legions of twisted slaves. A deathless dragon named Zhaitan raised the sunken nation of Orr, triggering earthquakes and tidal waves that destroyed entire cities across the Sea of Sorrows.

Zhaitan's undead armies surged from the sea, hungry for the destruction of the five races of Tyria: the charr, a ferocious race of feline warriors; the asura, magical inventors of small size and great intellect; the norn, towering shapeshifters from the frigid northern lands; the sylvari, a mysterious young race of visionary plant folk; and the humans, an embattled but resilient people.

Now heroes from the five races must set aside ancient rivalries and stand together against their common enemies.

Magic, technology, and cold steel will determine the ultimate fate of the worl


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When is Guild Wars 2 going to be released?
When it's finished. Guild Wars 2 is the largest project ArenaNet® has ever undertaken, and we want to make sure we take the time to do it right.

When are you going to release more information?
We will release more info about lore and races later this year. We will reveal more about gameplay early next year.

When will there be a beta?
Although we publicly beta-tested the original Guild Wars® while it was still in early development, with Guild Wars 2 we will commence beta testing closer to the game's release. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it.

What platforms will Guild Wars 2 be available on?
Guild Wars 2 is being developed for the PC.

Will there be a subscription fee for Guild Wars 2?
Nope. Like the original Guild Wars, there will be no subscription fee for Guild Wars 2. You just buy the game and play it online without paying a monthly fee.

Will Guild Wars 2 be an MMO?
Yes. Guild Wars 2 provides a massive, online persistent world.

How is Guild Wars 2 different from other MMOs?
While Guild Wars 2 adds a persistent-world experience, it retains the unique characteristics of the original game, including strong narrative, extensive instanced gameplay, anti-grind design philosophy, and strong support for competitive play.

Will Guild Wars 2 have non-human playable races?
Absolutely! In addition to humans, players will be able to create, customize, and play a variety of non-human races.

Charr - Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle.
Norn - The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks.
Asura - The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans.
Sylvari - Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power.
How will character progression work? Will you be raising the level cap?
Guild Wars 2 will have the kind of extensive character advancement appropriate to a persistent-world RPG. Our goal is to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap.

Also, to allow players the freedom to play together even if their friends are at a much higher (or lower) level, we are planning to implement a strong sidekick system, similar to that used in City of Heroes™.

We're applying this same philosophy to competitive play. Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without first leveling up characters, finding equipment, and unlocking skills. While inside the organized PvP area, all characters will be the same power level and will have access to the same equipment.

Will Guild Wars 2 be solo-able?
Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game however they prefer.

At the same time, it is important for an MMO community to join together to overcome challenges. Guild Wars 2 will feature challenges that require players to join forces.

Can I play my original Guild Wars character in Guild Wars 2?
Guild Wars 2 is a whole new game with different professions and races, new technology, and expanded gameplay. It is not possible to directly use an original Guild Wars character.

However, your original Guild Wars character names will be reserved for your use in Guild Wars 2. The Hall of Monuments in Guild Wars 2 recognizes the accomplishments commemorated by your original Guild Wars characters and provides you with unique rewards to showcase those achievements.

When will we find out the specific benefits that the Hall of Monuments provides to Guild Wars 2 characters?
We will reveal exactly how the Hall of Monuments works when we're closer to the launch of the game.

What are the system requirements for Guild Wars 2?
The system requirements haven't been finalized, but just as with the original Guild Wars series, we're committed to creating a beautiful game that will play great on mid-range gaming PCs.
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Re: Guild Wars 2

Postby naota » Sun Aug 23, 2009 6:07 pm

I am so going to buy this game. It looks so freaking awesome!
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When you're in a town like this all covered with smoke, you forget that there's a world outside. Nothing amazing happens here. And you get used to that, used to a world where everything is ordinary. Every day we spend here is like a whole lifetime of dying slowly. But now Haruko is here. That's how I know there really is a world outside.
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Re: Guild Wars 2

Postby drakenfyre75 » Wed Oct 14, 2009 12:17 pm

Guild Wars 2 RTS
Posted by Ravious on October 7, 2009 in Guild Wars 2. 6 Comments
Thanks to Naoroji at Guild Wars 2 Guru we received a translation from an interview from a Dutch magazine regarding Guild Wars 2. There are a lot of good tidbits from Naoroji’s post on racial abilities and underwater exploration, but the best cut is on World PvP.

World PvP on paper sounds like some marriage between Mythic’s RvR and World of Warcraft’s Alterac Valley. It is supposed to be three or more servers fighting against one another for some amount of time (a week, two weeks, etc.) then the servers would gain new opposition. Three is the magic number, eh, Syncaine? Anyway the system goes far beyond the capture system found in Warhammer Online by adding RTS elements to the mix similar to what Alterac Valley has. The article says:

The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvP’er and teach him a lesson. All these actions will earn you experience.

This is going to be an interesting, very complex system, and not without possible pitfalls. Alterac Valley is persistent in a sense, but it has a player cap. World PvP has no player cap, and numbers of 300 v. 200 have been flung around by ArenaNet. The need for warm bodies can definitely become a problem. Intricate systems designed to be full of players are usually a lot of fun, but when the population fizzles either to go to sleep or go play Diablo III then the complexity is really put to the test. Then there is the zerg issue where large numbers of players simply smash through any balanced complexity. A complex Ouroboros fight of hitting mines, supply lines, watchtowers, then keeps is still a boring prospect. On top of that there is inefficient PUG communication, griefing possibilities, and balancing to consider.

I have high hopes for this type of gameplay where we become the little RTS minions, only in an MMO instead of an FPS. There are a lot of pitfalls, and I hope that ArenaNet jumps across them with Atari-like ease. Guild Wars 2 World PvP will already have a leg up over the other RvR-esque competition because it will lack a subscription cost-of-entry.

–Ravious
make the other bastard die for his


source:
http://www.killtenrats.com/2009/10/07/gw2-rts/
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